For a new studio that will be focusing on social, mobile platform games. What are roles do we need to fill and how many of each role would be ideal?
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It really depends on the kind of game you are making - are you doing procedural content or multiple platforms at once? Budget an extra programmer. Multiplayer? Another half a designer at least. The studio founders (I'm guessing there are between 2 and 4) should sit down and do a rough schedule for the first few games, and then figure out what the headcount should be. Some positions that are easy to overlook:
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