I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code in any major fashion.
Which would be a more interesting feature: Having planets being among the 2d objects that the ships interact with (crashing into, being able to have batteries that fire from them); or should they be background objects, maybe still having effects on the battle, but less of a direct influence.
Practical differences: Would the planets have gravity (first yes, second maybe not)? Would they take up space (first yes, second no)? Any other differences that might affect the differences, please let me know.