I am looking at building a real time strategy game (of at least the framework for one) in Unity, and was wondering what control structures and/or architecture I should focus on using.
current expectations: I think that I will need a global controller/registry architecture, with sub controllers for the different players while considering the AI controller(s) to be player(s), and then registries for the different groups.
how does my current design logic hold.
additionally are there any specific resources that I should look through to achieve this goal?
