Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans?
Being simple and popular is better.
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Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans? Being simple and popular is better. |
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Probably your best bet is arimaa which is specifically designed to be hard for AI's.
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Go is famous for being extraordinarily hard to create a decent AI for. It's perhaps one of the most abstract and elegant games ever created; you place stones on a grid in an effort to capture territory from your opponent. Early Go AI research was driven by competitions which offered prizes as large as 1.4 million dollars. The best achievement in the field to-date is a program which reached 6 dan (I'm not sure how that rank fits into the grand scheme of things, but it sounds impressive) on a major Go server. Most Go AIs are beaten by lower - though still very skilled - players, even with significant handicaps. Go is by no means easy to master for a human, but it fits what you're looking for, for this reason: were a person to spend some amount of time learning the game, and an equivalent amount of time put into developing a Go AI, the human player would surely win. |
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Arimaa and Go are hard for computers, but good progress is being made. My candidate for a game that will remain difficult for computers is "Volo" which you can play at Boardspace.net. In addition to the "vast number of moves" problem, Volo has the property that most moves have to be obviously a step backward from the goal of the game, which is to unite all your pieces. |
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