In unity I have a rigid body object and would like to apply force to a specific point. For example say I had a cube, I want to hit just the top right corner so it spins as a result. One idea I had considered is spawn a small sphere and fire it at it, then destroy the sphere. But is there a way to just apply the force?
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http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForceAtPosition.html
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