If you'd like to make your life twice as hard as it is already in learning C++, then bring OpenGL into the mix as well... at the very least this applies if you are using modern, shaders-based (AKA "programmable pipeline") OpenGL eg. OpenGL 2, 3 or 4.
Even with OpenGL 1.0, it is easier but by no means a simple matter to learn OpenGL. So you should address your learning of C++ first and once you are more comfortable with the language -- which usually will take at the very least a couple of months to gain some small degree of proficiency -- and only then start looking into how OpenGL operates.
Depending on what sort of game you are writing (2D or 3D, as well as complex vs non-complex graphical effects), you may or may not need what OpenGL provides. For instance, SDL, Allegro or similar 2D C++ libraries may be vastly better suited to what you are trying to do. In some cases, even where you do need 3D, there are wrapper libraries that it make it much easier for you to do that work, than using OpenGL directly.
So no, under most circumstances, absolutely do not jump into OpenGL at the same time as you are learning C++. Get the language basics under your belt first, and make use of easy-to-use graphics libraries to start with. You can always replace your rendering code with pure OpenGL later -- if you need to.