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In my game, I want to provide the user with a drawing feature.

By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices and generate an image based on that polygon shape.

My problem is how to create an image that matches the user-provided vertices. I've heard that cocos2d has something called Image Masking. I don't understand how I could implement it in AndEngine. Could someone help?

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This is a 2d image I assume. What are you trying now? –  Jonathan O Dec 19 '12 at 2:06
    
Do you just draw your own character? Or is it more like drawing a map or something where the vertices have something to do with actual gameplay (other than defining what's visible)? If it's just visual, you could just put the user's drawing on a quad and move/transform that rather than creating actual vertices to bend. –  Mario Dec 19 '12 at 10:39
    
I have only one starting point to work is describe in the following link emanueleferonato.com/2011/08/05/…. So any other suggestion provide help to me. –  Siddharth Dec 19 '12 at 18:58
    

1 Answer 1

Why don't you simply let the user draw directly onto an image? In that case, there wouldn't be any need for a conversion. You could then put that image onto a quad and render it like that in your game.

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Well, thx for the unexplained downvote. –  Dudeson Oct 13 at 16:21

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