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I want to make a similar water surface like in this picture: http://www.publicdomainpictures.net/pictures/20000/velka/water-surface-detail-11291208064MpI.jpg

I need the water surface in the same view than in the picture. Is it possible to work without shaders? I want to develop a little game for Xbox Live Indie Marketplace, Windows Phone and maybe later iPhone/iPad.

How should I make the water surface, so that it works on multiple platforms?

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did you search the site for the questions asked before? they don't give you implementation details, but you can easily use their ideas for your own simulation – Gajoo Dec 16 '12 at 16:52
Is it easier to make a cell shading water surface? I like the Zelda Windwaker sea. How can I do something similar? zeldainformer.com/images/uploads/news/zeldatop10wiiu5.jpg – Johnny Dec 16 '12 at 18:54
I'm not sure, but probably Zelda Windwaker just use a plane with animated textures. or even, one plane for the blue, and several moving little planes textured with the waves. – Gustavo Maciel Dec 17 '12 at 0:18
Which effects work on Windows Phone and Xbox? I thought HLSL shaders or other shaders wouldn't work on windows phone. Is that true? – Johnny Dec 17 '12 at 14:56

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