I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
protected override void LoadContent()
{
//Model - Player
model_player = Content.Load<Model>("Models\\Player\\models");
// Look up our custom skinning information.
SkinningData skinningData = model_player.Tag as SkinningData;
if (skinningData == null)
throw new InvalidOperationException
("This model does not contain a SkinningData tag.");
// Create an animation player, and start decoding an animation clip.
animationPlayer = new AnimationPlayer(skinningData);
AnimationClip clip = skinningData.AnimationClips["ArmLowAction_006"];
animationPlayer.StartClip(clip);
}
protected overide update(GameTime gameTime)
{
animationPlayer.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);
KeyboardState key = Keyboard.GetState();
// If player don't move -> stop anim
if (!key.IsKeyDown(Keys.W) && !keyStateOld.IsKeyUp(Keys.S) && !keyStateOld.IsKeyUp(Keys.A) && !keyStateOld.IsKeyUp(Keys.D))
{
//animation stop ? not exist ?
animationPlayer.Stop();
isPlayerStop = true;
}
else
{
if(isPlayerStop == true)
{
isPlayerStop = false;
animationPlayer.StartClip(Clip);
}
}
