# Points around a circumference C#

Im trying to get a list of vectors that go around a circle, but i keep getting the circle to go around several times. I want one circel and the dots to be placed along its circumference. I want the first dot to start at 0 and the last dot to end just before 360. Also i need to be able to calculate the spacing by the ammount of points.

``````  List<Vector2> pointsInPath = new List<Vector2>();
private int ammountOfPoints = 5;
private int blobbSize = 200;
private Vector2 topLeft = new Vector2(100, 100);
private Vector2 blobbCenter;
private int endAngle = 50;
private int angleIncrementation;
public Blobb()
{
blobbCenter = new Vector2(blobbSize / 2, blobbSize / 2) + topLeft;
angleIncrementation = endAngle / ammountOfPoints;

for (int i = 0; i < ammountOfPoints; i++)
{
pointsInPath.Add(getPointByAngle(i * angleIncrementation, 100, blobbCenter));
//  pointsInPath.Add(getPointByAngle(i * angleIncrementation, blobbSize / 2, blobbCenter));
}
}

private Vector2 getPointByAngle(float angle, float distance, Vector2 centre)
{
return new Vector2((float)(distance * Math.Cos(angle) ), (float)(distance * Math.Sin(angle))) + centre ;
}
``````
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Set end angle to 2*pi. The spacing between points in radiants is your angleincrement. To get the Euclidean distance between two point the easiest way is calculating the distance of any two neighbouring points of the result. – Archy Dec 15 '12 at 8:49

## 1 Answer

Set `endAngle` to 2π. The spacing between points in radians is your `angleIncrement`.
To get the Euclidean distance between two point the easiest way is calculating the distance between any two neighbouring points of the result.

Also convert `endAngle` and `angelIncrement` to float.

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Thanks for the answer. When i do this private int endAngle = 2 * (int)Math.PI ; i dont get anything if ammount of points is higher than 6. Why? – Lautaro Dec 15 '12 at 10:11
@Lautaro because your `angleIncrementation` is `int` and you're doing integer division when assigning to it. Make `angleIncrementation` and `endAngle` a `double` and use radians (from 0 to 2π) instead of degrees as Archy suggested. `double endAngle = 2*Math.PI; double angleIncrementation;` – Niko Drašković Dec 15 '12 at 12:54
Thanks for formatting, I did write that on my phone, same reason I made a comment by mistake :) – Archy Dec 15 '12 at 18:49