I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing.
How can I do this?
If I understood you correctly, your object needs to play some animations when something happens for it.
In UDK, to have some animations, you need to make an
For Playing animations that aren't usually for loop ( like: dying, reloading weapon, opening a door, ...), you should ensure you have a
This node should place right after your
Next step go to UnrealScript.
First you should get access to this AnimNodeSlot whith its name :
And Finally you should select an animation from your AnimSet node with its name to play, as follow:
It's Done. Hope makes sense :)