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I am working on a game with C++ and OpenGL 3.2. I have successfully implemented directional shadow maps and now I'd like to upgrade them to shadow cube maps (for point lights). I've done some Googling and I can't seem to find much solid info on how to achieve this.

Can anyone give me some pointers and maybe links to articles on the subject that I may have missed? Thanks.

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1 Answer

up vote 3 down vote accepted

What you are looking for is called "Omnidirectional Shadow Mapping". Google has lots of hints for that.

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A good idea would be to highlight the most relevant links you find on Google. –  Laurent Couvidou Dec 14 '12 at 9:58
    
Thanks Dudeson, I was under the impression that it was called shadow cubemapping and mentally filtered all results without the words "cube" in it when I Googled. –  Jishaxe Dec 14 '12 at 12:04
    
No problem man! –  Dudeson Dec 15 '12 at 23:05
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