Tell me more ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I build a racing game right in OpenGL using Glut, and I'm a bit lost in all the details. First of all, any suggestions as a road map would be more than great.

So far what I thought is this:

  1. Tree implementation for transformations.
  2. Simulated dynamics.(*)
  3. Octree implementation for collision detection.
  4. Actual collision detection.(*)
  5. Modelling in Maya and export them as .OBJs.
  6. Polishing the game with GLSL or something like that for graphics quality.

(*): I am not sure the order of these two.

So I started with the simulated dynamics without tree, and it turned out to be a huge chaos for me. Is there any way you can think of such that could help me to build such tree to use in racing game?

I thought something like this but I have no idea how to implement it.

Reds are static, yellows are dynamic nodes Reds are static, yellows are dynamic nodes

share|improve this question
1  
It's a bit vague what's being asked here. It sounds like you should make a few smaller projects first. – Jari Komppa Jan 8 at 9:05

closed as not a real question by Sean Middleditch, Byte56, bummzack, Trevor Powell, Laurent Couvidou Mar 14 at 10:14

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.

Browse other questions tagged or ask your own question.