Normalised vectors have the same length by definition: one. If you want to scale them to an arbitrary length L instead, multiply them (or their components) by L. Note that the examples you have provided are not normalised vectors. To normalise, divide the vectors by their magnitude.
For example (component-wise, as I do not know the extent of vector algebra support in your environment):
int targetlength = 10;
vector v = vector( 0.1, 0.5 );
float vMagnitude = sqrt(v.x*v.x + v.y*v.y);
v.x = targetlength * v.x / vMagnitude;
v.y = targetlength * v.y / vMagnitude;
// v = ( 1.96, 9.81 )
Or with vector algebra:
int targetlength = 10;
vector v = vector( 0.1, 0.5 );
v = targetlength * v / v.length;