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I'm trying to get the current location of the Desktop so that I can automate a few things in my game. The current problem though is that following line doesn't work after I publish but it works in visual studios 2010.

Environment.GetFolderPath(Environment.SpecialFolder.Desktop)

I was wondering if there is a way around this.

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Hey and welcome to the community. I think your question requires a bit more detail. I. E. What kind of error are you getting? What does your code look like? When you walk through it with a debugger what doe the value of Environment.SpecialFolder.Desktop contain? Are you attempting to run as a user without admin rights? –  Terrance Dec 10 '12 at 21:37
    
Are you publishing it for Windows? If so, I'm unable to reproduce - it works both in Visual Studio and when published for me (I'm creating a file on desktop). Attach the debugger and tell us what you see. –  Niko Drašković Dec 11 '12 at 2:27
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Side note: I don't like games that mess with my desktop. –  Archy Dec 11 '12 at 6:22
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1 Answer 1

up vote 1 down vote accepted

It looks like Environment.SpecialFolder.Desktop is not supported by the XNA Framework.

The table here: http://msdn.microsoft.com/en-us/library/system.environment.specialfolder.aspx

Shows the first column indicating if the XNA Framework supports it.

Supported:

  • ApplicationData
  • Favorites
  • Programs
  • StartMenu
  • Startup
  • Personal
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However, for Windows it does work in both cases (Visual Studio and Publish), and there's no reason it shouldn't seeing how it's all .NET anyway. –  Niko Drašković Dec 11 '12 at 2:31
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