is there a way to split a .fbx model into parts, and move those parts individualy in XNA 4.0 ?
Thanks
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Perhaps when you draw each part you could give each one it's own world matrix, remembering that each part is still offset from the origin of the model as a whole.
Of course, this means that you'll need to find a way to identify each part and assign each of them their own special Besides that, the only other solution that's immediately appent to me is to export the objects individually and treat them as their own entities. |
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