Is it possible to append a blur shader to a standard (diffuse) shader ? I am looking for a way to do this as Unity indie doesn't allow render textures.
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In theory, you could use Shader Replacement to re-render your whole scene using shaders that offset the positions of everything slightly, and output with e.g. 25% alpha. So you'd render the scene normally, and then:
Or something along those lines, anyway. |
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