SimpleGestureDetector from the libgdx-users Wiki as my
InputProcessor. I set it in the
charController is my class which implements the
DirectionListener interface defined in the
SimpleDirectionGestureDetector class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the
fling() method in the
SimpleDirectionGesture class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?