Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Like this one from Saw V: like this one from Saw V

What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the entire object in a weird way? I tried starting out with a cylinder and then subtracting the top half using a duplicate cylinder and a difference modifier, but I ended up distorting the entire object when I tried to pull the "blade" edges together. I think I need to add lattices to smoothly "sharpen" the edge of the blade.

share|improve this question

closed as too localized by Byte56, Sean Middleditch, Arcane Engineer, sam hocevar, michael.bartnett Jan 9 '13 at 7:08

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

You are thinking about this in an incredibly odd way. I'm sure blender has a polygon tool and a way to import reference images. Import a reference image for a pendulum and then use primitives where the object is actually a primitive and use a polygon tool to out line the blade and then the edge. Use the move tool to make the edge and just mirror it around an axis. Starting from a primitive isn't necessary or even a good thing. Models are made up from points and triangles or more generically polygons. Using a tool to outline parts of the object as polygons is usually easiest. – ClassicThunder Dec 6 '12 at 3:43
Thanks for the guidance. Yes, reference image does sound like a better idea than this primitive nonsense I have been attempting. – Micah Bolen Dec 6 '12 at 3:47
I think I was trying to use Blender like a kid tries to make something out of Play-Doh. – Micah Bolen Dec 6 '12 at 3:50
No problems things like this take an approach that really isn't encouraged by most modelers UIs. I recommend watching some tutorials even if they don't apply to your situation. Watching how a skilled veteran approaches using Blender as a tool really helped me understand how to model more efficiently. – ClassicThunder Dec 6 '12 at 4:00

Browse other questions tagged or ask your own question.