Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell how much weight a bone should have on a specific vertex.

Is there a 3ds max equivalent to the Softimage XSI vertex weight painting? As this would be perfect for this job.

Many thanks

share|improve this question
up vote 2 down vote accepted

Actually you want to use Skin not Physique. It's mainly in there for backward compatibility with character studio from years ago.

Max: Rigging tutorial

share|improve this answer
Thanks, the artist I worked under obviously didn't keep up with standards – Mikey Oct 14 '10 at 13:05
+1 For the excellent rigging tutorial link – reverbb Oct 14 '10 at 20:39

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.