I created a sphere (planet) with a texture (earth texture) in Blender, and exported it using the G3DT exporter. Then when I go to use it in my application I convert to the G3D binary format, and load my texture. When I render my sphere each face contains the texture. It is not wrapping around my whole sphere like it was in Blender. Any ideas what I'm doing wrong?
My problem ended up being the way that Blender exported my model. I changed the export to just a .obj and re-created my model following this guide and everything is mapping correctly now.