I created a sphere (planet) with a texture (earth texture) in Blender, and exported it using the G3DT exporter. Then when I go to use it in my application I convert to the G3D binary format, and load my texture. When I render my sphere each face contains the texture. It is not wrapping around my whole sphere like it was in Blender. Any ideas what I'm doing wrong?
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My problem ended up being the way that Blender exported my model. I changed the export to just a .obj and re-created my model following this guide and everything is mapping correctly now. |
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