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Background :

From http://code.google.com/p/cocos2d-iphone/issues/detail?id=173

Scenes/Nodes doesn't support the CocosNodeOpacity protocol.

From http://playsnackgames.com/blog/2011/09/cocos2d-tutorial-creating-a-reusable-pause-layer/

Cocos2d offers a simple method to pause and resume itself, but these methods stop the CCDirector (the class that manages most aspects of a Cocos2d’s app lifetime) from running actions and lower the fps to 5 to conserve battery life.

Related issues

Question :

Is there any Good Cocos2d Pause Menu Library solving these tricky issues?


This will save many hours of Game Developer's life.

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closed as not a real question by Josh Petrie, Byte56, Trevor Powell, bummzack, Noctrine Dec 22 '12 at 18:41

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

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