I have been curious about how this kind of seamless transition from space to planet can be implemented. It would be nice if someone could explain this as I can't really wrap my head around the solution.
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Over time, move the camera from far away from the planet to close to the planet surface. This is analogous to the way that you can seamlessly transition from one side of a Quake level to the other side, merely by moving the camera from one side to the other. There really is no fundamental difference between the two. |
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Write a Function that describes your Surface, and then do low sampling on far distances and tight sampling on near distances. And then add some shiny visual effects. |
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http://acko.net/blog/making-worlds-1-of-spheres-and-cubes/ http://mathproofs.blogspot.com/2005/07/mapping-cube-to-sphere.html This guy did exactly what your looking to do, his site goes into tons of details. |
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