I'm trying to perform ray casting on a mesh using libgdx.
I found this code sample and it misses some explanations. What do these vectors stand for? What is globalIntersection and localIntersection?
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I'm trying to perform ray casting on a mesh using libgdx. I found this code sample and it misses some explanations. What do these vectors stand for? What is |
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The simplified algorithm is:
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