Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

How,can I disable coloring when texture is applied, because right now the texture is being colored over.

foreach (BasicEffect effect in mesh.Effects)
    effect.TextureEnabled = textureApplied;

        effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath));
        effect.DiffuseColor = ti.DiffuseColor;
        effect.EmissiveColor = ti.EmissiveColor;

Also, is there any easy way for xna to export models? Or do I have to write my own?

share|improve this question
up vote 3 down vote accepted

First, set the DiffuseColor and EmissiveColor to Color.White when textureApplied is true. And please cache the result of Texture2D.FromStream and don't call it every frame!

share|improve this answer
Thanks, and I know, I just used it as a test :p – user1806687 Nov 26 '12 at 16:53

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.