I use a
DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a
DigitalOnScreenControl, I know which direction I want my sprite to move. Inside its overridden
onControlChange function, I call a function
animateSprite that checks which direction I chose. Based on the direction, I animate my sprite differently.
Problem: I want to automatically move the sprite to a specific location on the scene, say at coordinates (207, 305). My sprite is at (100, 305, which means it has to move down by 107 pixels.
How do I tell the
physicsHandler to move the sprite down by 107 pixels? My
animateSprite method will take care of animating the sprite's downward motion.