I was wondering, is it possible to Scale(Vector3) a ModelBone without scaling its children. Lets say I got a Bone A at position 1,0,3. And one of its children Bone B is at position 1,0,5 (he is touching Bone A). Could I scale Bone A along Z axis without scaling Bone B, but keep Bone B position and rotation so that he is still touching Bone A.
Thanks in advance