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I added a particle system to the flame-emitting object in my Unity scene. But it's just little white balls, and I can't figure out how to make it fiery.

Anyone?

Everything I see on the internet involves buying some asset pack that somebody put together. Does Unity really not have any built in flames stuff?

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Unity has a fire particle system package that comes with it. Play around with that. –  ktodisco Nov 25 '12 at 1:14

3 Answers 3

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Unity has a built-in fire particle effect package. Just import the 'Particles' standard asset package. It will include small and large flames (and they even have a smoke element to them). You can toy with that to get what you want.

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Fire is colored like this:

HOTTER ---------------> WARMER

BLUE -> WHITE -> ORANGE -> RED

Have you tried to change the particle color over time? Maybe start with orange to red and fade the alpha over time.

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But then it's just a bunch of orangey squares/circles. How do you make more realistic fire? –  Aerovistae Nov 24 '12 at 23:10
    
There are some examples here: beta.unity3d.com/3.5-preview/ShurikenExamples.zip –  Rubber Mallet Nov 25 '12 at 0:20

Unity preinstalled assets arent too great to see but they are just as exemple!

If you'd like to make more realistic fire emitter i suggest you to search in assets store, and also I'm not so sure that the particle emitter would be the better choise for you.

I suggest you to use an Halo like base for your flame (a very little halo could give a great visual support) an than use a third part program to make the fire, Unity isnt the best tool for doing graphical stuffs. :)

You can check this, maybe it can help: http://forum.unity3d.com/threads/2875-Smokey

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