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Been looking for a while now and finding it difficult to find a good tutorial...

Where would I find a good tutorial on how to implement flocking in a C# XNA game? Something easy to understand .. for beginners!


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closed as not constructive by Byte56, Ricket Nov 24 '12 at 16:27

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

This is the wrong way to go about it. Asking for tutorials is just going to get you a list of responses, which you will probably have seen if you've done your research (as seen with your first answer). You should ask a specific question about the flocking algorithm that you're having trouble with. – Byte56 Nov 24 '12 at 15:08
will try that instead, thanks! – Craig Nov 24 '12 at 15:15

MSDN offer a great project sample for flocking. Here is the link Hopefully, that will get your started

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Thanks for the response, Ive already come across this, just looking for a simple tutorial, rather than a code example, that talks you through how to do it. – Craig Nov 24 '12 at 13:19
Have you looked at the comments. They are very useful in terms of whats going on (Thats how I understood what was coded). There is a good post on stackoverflow about resources for flocking : Link – user1724140 Nov 24 '12 at 13:36
Still finding it difficult, will try digging more, thanks for the response! – Craig Nov 24 '12 at 15:16

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