I have seen some games made in C#, such as using the XNA. I saw some games made in Ruby by using the RGSS1-3 API as well. I just can't decide on my own which would be easier to learn and apply for game programming. I want your opinion on which is better to make games with, is it Ruby or C#? What are the advantages and disadvantages of each?
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closed as not constructive by Jonathan Hobbs, michael.bartnett, Trevor Powell, mh01, Byte56 Nov 22 '12 at 14:46
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.
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Besides the very valid point Liosan makes about being able to make Unity games, Another really nifty advantage of C# is the abiliity to use the MonoGame framework to (as they put it) "...allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile development is currently in progress." |
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