I have seen some games made in C#, such as using the XNA. I saw some games made in Ruby by using the RGSS1-3 API as well. I just can't decide on my own which would be easier to learn and apply for game programming. I want your opinion on which is better to make games with, is it Ruby or C#? What are the advantages and disadvantages of each?
closed as not constructive by Jonathan Hobbs, michael.bartnett, Trevor Powell, mh01, Byte56 Nov 22 '12 at 14:46
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Besides the very valid point Liosan makes about being able to make Unity games, Another really nifty advantage of C# is the abiliity to use the MonoGame framework to (as they put it) "...allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile development is currently in progress."