I want to give players the ability to create and share bullet patterns for a shoot'em up.
The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on.
But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game.
To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration.
I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one.
Is there an easy to integrate library that can solve my problem? Thanks.