Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into each facial position at once?

share|improve this question
what your looking for is a facial rigging tutorial, it would be very difficult to answer this with just text so here is a link to a comprehensive video tutorial – MephistonX Feb 28 '13 at 16:42

Simply clone a copy of your character's mesh, add a morpher modifier, and then apply all of the morphs you want combined into a separate morph channel. Set all of the morphs to 100%. Then collapse the character mesh's stack and tadaa, you have a single morph target with all of the morphs combined. Now apply this morph target to your original character and delete the cloned mesh if you don't need it anymore.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.