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Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet.

Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting

Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter

Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114

My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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It looks like link 1 & 2 are from the same person.. so just get his cutting-solution from the asset-store? – bummzack Nov 20 '12 at 17:25
As far as I know his cutting solution on the asset store doesn't apply textures to the cut. – Timothy Williams Nov 20 '12 at 20:15

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