Is there any way to enable a temporary clipping mask in XNA while using a SpriteBatch? I'm drawing a bunch of Texture2D objects and Sprites in a given rectangle, and I want to make sure that said objects aren't drawn outside of that rectangle. If it's of any help, I'm already drawing my content within a Viewport, I'm not sure if I can draw, for instance, in another Viewport within that Viewport.
Illustrative image of what I'm trying to accomplish: http://i955.photobucket.com/albums/ae34/ThatsGobbles/Untitled-1.png
