I recently watched this tutorial "Actor Constraints in GameSalad" detailing how to constrain the center of an actor to the mouse X and Y, but I would like to constrain the relative clicked pixel of the actor to the mouse X and Y, not the center of the actor.
In other words, I want to avoid the "jumping" nature of "constrain self.Position.X to game.Mouse.Position.X" when I click and drag.

