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I want to develop a Fluid Water Application on IOS which I can drop some colors and mix them. In which framework I can get more support? Which one is better?

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Which technology to use questions are off topic for the site. There's no way to reasonably answer which one would be best. The answer depends on the developer, their project and the technology available when the project is started. See the FAQ to learn what types of questions to ask here. – Byte56 Nov 12 '12 at 20:47

closed as not constructive by Byte56, Jonathan Hobbs, bummzack, Noctrine Nov 13 '12 at 15:02

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1 Answer

Well to do fluid dynamics well, you're going to need access to shaders. OpenGL directly would be the most direct way to do that and because you're really only doing one thing, it shouldn't be too hard. Otherwise, Unity does support shaders but because I don't have much experience with Unity I cannot say how they work or whether or not Unity would be A good choice. With Cocos2D you could do a 2d water simulation but I cannot say how efficient it would be.

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