I want to develop a Fluid Water Application on IOS which I can drop some colors and mix them. In which framework I can get more support? Which one is better?
closed as not constructive by Byte56, Jonathan Hobbs, bummzack, Noctrine♦ Nov 13 '12 at 15:02
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Well to do fluid dynamics well, you're going to need access to shaders. OpenGL directly would be the most direct way to do that and because you're really only doing one thing, it shouldn't be too hard. Otherwise, Unity does support shaders but because I don't have much experience with Unity I cannot say how they work or whether or not Unity would be A good choice. With Cocos2D you could do a 2d water simulation but I cannot say how efficient it would be.