I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript?
I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know if it's possible to call engine functions from inside C++ code.
.dll's raison d'etre. – EmAdpres Nov 12 '12 at 7:20