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I have a past with jbullet but the existing jogl compatible sources and demos seems uncompleted. I have managed to implement it to an extent but still looking for a better documented engine with more demo applications.

My answer to this question is currently JBullet but wondering if there are any better and easier solutions.

Any ideas & suggestions?

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closed as off-topic by Byte56 Jul 9 '13 at 16:53

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Byte56
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I can't vouch for the Java bindings/ports, but I can say that Bullet is a great library. – drxzcl Oct 7 '10 at 7:48
Define 'better'. Also, accept previous answers. – The Communist Duck Mar 20 '11 at 20:23
up vote 1 down vote accepted

It's JBullet in my opinion, more noise about it means better documentation, more growth, etc. I'm using JBullet and I've had no issues.

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A long time passed after this question of mine and in the mean time I have believed in JBullet and spent some time on it. Now I'm really fine with the results. Totally integrated my jogl based transformation routines with it.Thanks for the answer. – Gorky Dec 31 '11 at 12:24

If you only need 2D physics (Bullet is 3D) you can use the Java port of Box2D, which works very nicely, is well documented and is used throughout the world.

You can go for the stable 2.0 port, which is rather old now, or the in development 2.1 port, which I use and find to be working well.

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Maybe this can help you

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While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. – Trevor Powell Sep 23 '12 at 3:07

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