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I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't consider it a game, but it must use some game theory and implementation).

Mainly, how are they able to send/recieve real time feed back of the cube being chipped away by thousands of players on their mobile devices? How is data of the cube's millions of pieces stored and accessed so quickly?


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closed as not constructive by Trevor Powell, Byte56, Josh Petrie, doppelgreener, Laurent Couvidou Nov 21 '12 at 14:33

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

I know right now they are currently re-designing / fixing there servers, so I don't think this question can be answered until those are back up & running. – thedeadlybutter Nov 12 '12 at 6:56
"What technology did game X use?" questions don't belong here. See the meta discussion for why. – doppelgreener Nov 13 '12 at 5:11
My question is a little more architecture based, but I see your point. Thanks – Cameron Scully Nov 13 '12 at 16:57