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I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen?

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Looking at the Demo code I can see that they have it enabled in there, but it uses so many classes for even the basic demo that it makes it difficult to see what is actually needed and what is specific to that demo :( – Kenneth Bray Nov 16 '12 at 20:49

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