Do you know a manual for creating simple sprite games (without programming technology)?
The manual should contain answers to questions like "How to invent the rules", "How to create a very attractive game", "How to force a user to play constantly".
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Do you know a manual for creating simple sprite games (without programming technology)? The manual should contain answers to questions like "How to invent the rules", "How to create a very attractive game", "How to force a user to play constantly". |
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I don't think you'll find a real answer to your first two questions- "How to come up with rules" and "How to create a very attractive game" are all things that are going to change based on a lot of factors- who you're marketing to, what the goal of the game is, etc. "How to force a user to play constantly"- I'm assuming that you're not actually meaning "force". Depending on what sort of game you're trying to build, the following articles could be of help: http://www.video-game-addiction.org/what-makes-games-addictive.html http://www.gamingbus.com/2011/07/27/video-game-addiction-part-two-what-makes-games-addicting/ These two articles are written purposefully vague, because the answer will depend on what you're trying to accomplish. This is my first-ever answer, I hope it's helpful! |
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Still my favourite. It goes into a lot of detail about how industry legends like Al Lowe design their puzzles or how the textures for Myst were made. Definitely a great read. Disclaimer: My opinion is based on an earlier edition from 1999. I don't know much about the newer editions. |
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