Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

How to choose between libgdx and andengine?. Some people suggest using ligdx. Some others prefer andengine. If someone is favouring one above the other what would he consider choosing betweeen the two?

share|improve this question

closed as not constructive by Tetrad Feb 27 '13 at 17:02

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

3  
There's no such thing as "the best" for that matter. Asking for the differences is OK, asking for the best is unanswerable. You should rephrase your question a bit. –  Laurent Couvidou Nov 8 '12 at 9:46

1 Answer 1

up vote 6 down vote accepted

It's a matter of preference.

On the one hand, Andengine is a lot more beginner friendly. On the other, libgdx is quite powerful and offers bindings for OpenGL 1.0, 1.1 and 2.0.

libgdx, while being really lightweight compared to Andengine, is also capable of delivering a fully 3D experience while Andengine caters for developers and game designers interested in it's 2D capabilities.

See here for a more thorough comparison:

http://www.dustypixels.com/2010/11/17/native-android-ogl-game-libraries-3-of-the-best/

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.