How to choose between libgdx and andengine?. Some people suggest using ligdx. Some others prefer andengine. If someone is favouring one above the other what would he consider choosing betweeen the two?
closed as not constructive by Tetrad♦ Feb 27 '13 at 17:02
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question.
It's a matter of preference.
On the one hand, Andengine is a lot more beginner friendly. On the other, libgdx is quite powerful and offers bindings for OpenGL 1.0, 1.1 and 2.0.
libgdx, while being really lightweight compared to Andengine, is also capable of delivering a fully 3D experience while Andengine caters for developers and game designers interested in it's 2D capabilities.
See here for a more thorough comparison: