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I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have extremely low bandwidth and not be dependent on chance or luck (i.e one player can't gain an unfair advantage because the computer put them in a better position).

Realized on the way home that more clarifications might have been helpful. I'm looking to develop a pay-to-play competition that would allow a large number of players to compete in a relatively short period of time. One way would be to have an mmo that can be completed in 30 minutes, another way would be if you could have 10 person games that finish in under 5 minutes and then have the winners compete against each other until a winner is decided. I'm interested in any genre that would make for a fun/interesting game that doesn't depend on luck, so all players should have the same choice/availability of activities/resources and follow the same rules. Some possible games that could possibly be modified into what I want, would be bztanks (too easy to create a bot), diplomacy (takes too long), risk, some chess like game. I was just wondering if there are other game types to the ones I have been considering.

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Typically players will say the members of their team are an unfair disadvantage and an element of luck. – Jimmy Nov 6 '12 at 5:11
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List or suggestion based questions are not a suitable fit for this site; voting to close. – Nick Wiggill Jan 5 at 14:08

closed as not constructive by Nick Wiggill, Josh Petrie, Trevor Powell, Maik Semder, Sean Middleditch Jan 5 at 21:48

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1 Answer

I'm not what exactly you are looking for, or what have you already found, but Shattered Galaxy seems to fit your criteria. It was marketed as an 'MMORTS' over 10 years ago, and features multiple players controlling small squads in short battles.

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That looks like an interesting game, but since it has the idea of an on going world it doesn't quite fit what I'm looking for. I guess the combat side of things could work in creating a game that completes in a small time frame. – Keith Player Nov 8 '12 at 23:06

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