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What would be the best approach for creating a game like flick kick with box2d and AS3?.

To make my self more clear, what i would like to do is to use the physics of box2d in the z-axis, i know that the engine is make just for 2d, but thats my question.. how to achieve this like the flick kick creators did?.

Any enlightenment will be very appreciated.

Thanks in advanced.

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closed as off-topic by Josh Petrie Jan 2 '14 at 17:59

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started" or "what should I learn next" cannot reasonably be answered with anything other than opinion polling and therefore are off topic for the site. For more information on how to ask a better question, see the help center" – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

box2d is a two-dimensional physics engine. You can draw it as 3D if you want, but it always will be about objects moving in two dimensions. Remember to turn off gravity if there is one by default. – Markus von Broady Nov 5 '12 at 23:49

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