Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

We don't have zune HD in Canada (yet) just wondering if it has the same programmable features as WP7? Like gestures and accelerometer.

Basically if I am just making a game, with screen controls (thumbsticks on the screen) is this an easy port to zune?


share|improve this question
up vote 3 down vote accepted

I'm not as familiar with the WP7 API as I should be but I've done some Zune XNA programming and you have access to the touchscreen and accelerometer fairly straightforwardly. I can safely assume a port between the two would be relatively painless.

You get a list of TouchLocations from XInput and you can do what you will with them. Each touch has an ID that allows you to identify drags/swipes.

The Accelerometer just gives you a 3D vector showing the current acceleration (with 0,-1,0 being the norm due to gravity). This tutorial gives a good example of using the Zune's interface.

share|improve this answer
thank you, I basically want to prototype a game without actually using the WP7 (can't get my hands on it where I live, but I could get a zune HD) – Spooks Oct 1 '10 at 18:46
But ZuneHD and WP7 are not the same like iPhone and iPod Touch are. ZuneHD's APIs are a subset of XNA 3. XNA 4 is used for programming WP7 and XNA 4 doesn't even support Zune programming any more. Probably in the future they'll release a Zune that runs the same software as WP7, but right now I wouldn't touch the thing. – U62 Oct 1 '10 at 21:17

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.