I am currently developing a game that includes a server and some clients. Currently, the server does its work based on user input then draws the image the clients should see and sends it. Unfortunately, the server's time is taken up almost exclusively by the drawing and encoding. Is there a better way for me to design this?
OK, the obvious answers would be:
Yeah, I know that's not very specific, but neither is your question. If there's something in particular that you'd like more detail about, you can comment or edit your question to tell us what it is.