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I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of something the likes of Blender.

The final result from Caustics Generator is 32 images that are actually animated such that when the full 32 images are played in a loop they will seamlessly loop forever. They will not only loop in time, but each image also tile in all directions. This is nice, but it comes in only one flavor so to speak.

I'd like to accomplish the same thing with a Blender type tool, and I have actually gotten to the point where I generate the X number of images, but they do not tile in 'all' directions, nor are they slightly animated. I've tried Blender texture animations using offsets but with only limited success.

Does anyone know of how to (or of a tool) which will animate textures such that they tile in all (4) directions?

Many thanks in advance ....

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Rather than doing it this way, you could produce a single water texture and have some turbulence applied to it in a pixel shader. – mh01 Oct 31 '12 at 16:13
The problem is its going to go into a 2D game engine AGK by Game Creators and it'll have to be invoked as a series of static images to be useful. – ProfVersaggi Oct 31 '12 at 18:16
Not really helping for what you are looking for, but just as an inspiration for seamless tiled water rendering: tiled directional water shader with flow map – msell Nov 1 '12 at 6:46
I may have stumbled upon a potential solution, I'm investigating in depth it now. The problem w/Caustics as a tool is that it produces the light texture which shines on the bottom of a pool, sea bed, etc. It's quite good for that. What I required was something that could produce the waves at the tops and animate in a similar tiles, fashion. I've found that Genetica Studio (not the light) does exactly that. I've run a proof of concept test for the animation sequence and the tiling capabilities and it seems to do the job. I'll report back later w/the final product once I get it to my liking. – ProfVersaggi Nov 3 '12 at 10:02

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