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What things would you consider “a must” if you had to design an ATC Simulation?

I’d come up with:

  • Scenario properties (location of runaways, obstacles,etc)
  • Aircrafts (operating limits, heading, fuel, altitude, speed, name…)
  • Aircraft AI (ability for the ‘pilots’ to obey your instructions with precision)
  • Weather (windspeed, visibility, clouds?, temperature?
  • …?

Anything else you can come up with? If this turns to be a long list, we can always turn it into a community wiki.

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You really like Air Traffic Simulation, don't you? :p – Tobias Kienzler Jul 15 '10 at 10:48
Yes I do. Thanks, you found me!!! :) – Martín Marconcini Jul 15 '10 at 19:14

3 Answers 3

up vote 4 down vote accepted

Must have:

Things to consider:

  • geographic information about routes, airways, airspace sectors, uncontrolled airspace
  • hand-off of aircraft control between ATC Centers
  • simulation of aircraft emergency, eg. hijack, engine failure, etc
  • radar coverage and different types of surveillance
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+1 for realistic airport and route points. Further: Add time scheduling conflicts, limited airport resources (#planes that can land/start per time unit etc) etc – Dave O. Jul 15 '10 at 13:52
  • Catastrophes. Volcanoes, you know ;)
  • Animations
  • consider sophisticated voice control for realism
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Nearly everything listed here can be found in Tracon I/II. These were DOS ATC simulators although I recall a Win3.X version of Tracon II. You might be able to find an abandon-ware copy these days as they are 20 years old now.

These games include audible responses from pilots and the second one even did speech recognition which was very impressive for the early 90's.

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